Our Maths Vision
In mathematics at Croft, we believe no-one is ‘good’ or 'bad' at maths, we are all born with the ability to enjoy and succeed. We want our children to be active learners, we want them to learn how to think deeply, to try out their own ideas and to develop a mathematical language to question and challenge, as they learn.
Pupils’ thinking and communication skills are developed and encouraged in mathematics lessons through planned activities that involve speaking and listening, reading, writing and, most importantly, reasoning about problems. We provide real life situations to encourage mathematical reasoning and model examples of what reasoning involves. This helps the pupils become more confident in problem solving by practising and refining their skills and strategies. We want everyone to take pleasure in questioning, reasoning and discussing ideas in maths and not be held back by a fear of getting it wrong.
Our aim at Croft is to open doors of understanding so that all children enjoy, succeed and flourish in their mathematical learning.
What does Maths At Croft Academy look like ?
At Croft Academy Primary School, all teachers believe that all pupils are capable of achieving high standards. Challenge is part of everyday maths for all pupils and therefore our maths curriculum incorporates the key elements of the mastery curriculum: Fluency, Mathematical Reasoning and Problem Solving. Mastery teaching addresses the needs of all pupils on a daily basis; support is provided through same day intervention for those who did not grasp concepts and challenge is provided through depth of both planned activities and higher order questioning for those for whom concepts were well understood.
Planning for Mastery is developing through Reception to Year 6 and is supported by the Maths Subject Leader, the North Walsall Maths Hub, use of the White Rose Long term, Medium Term plans, White Rose resources, assessment materials, NCETM resources/teaching for mastery and Power maths.
CPA Approach To Calculation
CPA Approach To Fractions, Decimals and Percentages
Maths Recovery overviews
Times tables Rockstars!
When it comes to times tables, speed AND accuracy are important – the more facts your child remembers, the easier it is for them to do harder calculations. Times Table Rock Stars is a fun and challenging programme designed to help pupils master the times tables! To be a Times Table Rock Star you need to answer any multiplication fact up to 12×12 in less than 3 seconds!
All children have now been introduced to the programme and have been given a username and password. If you lose these please see your class teacher or Miss Crisp
How to play
There are 4 different game modes, which you can try.
The questions will only come from the times tables the teacher has set for the week. As pupils start to answer questions, TT Rock Stars works out which facts they take longer on and will give them more of these questions to answer. The Garage is best for getting quicker at a few facts. Players get 10 coins per question.
The questions in the Studio can be anything from 1×1 up to 12×12.
TT Rock Stars calculates the mean speed from their last 10 games in the Studio and translates into a Rock Status. They are working to be a rock hero!
They earn 1 coin per question and the Studio is the place for them to set their best time across all the tables.
The Arena allows players to compete against all other members of their Band (their Bandmates would need to join the same game in order to compete together).
A new Arena game starts every 15 seconds and once the clock starts they race to answer more questions than the others. In the Arena, questions will only come from the times tables the teacher has set for the week, similar to the Garage. They earn 1 coin per correct answer.
The Rock Festival games are open to players from around the world. Like the Arena, there is no limit to the number of players who can join a game; however, unlike the Arena, questions are selected at random from 1×1 to 12×12.
Pupils might choose the Rock Festival if they were playing at home (and therefore couldn't easily synchronise playing against a classmate) or wanted to compete against others not in their Band. They earn 1 coin per correct answer.